![]() He's jumping as well making his movement really predictable and I flick my shot right onto him. ![]() You can see that initially I was aiming as where he was, but then I flick it quickly right on him. The very next kill is a pure flick shot as I'm attempting to dodge him by jumping and turning. I've also found, though this may be more anecdotal, using my movement aided shots to produce more meatshots than flicking (on avg.) Again, could just be anecdotal. In this case he didn't pay attention to me until the third shot and so his straight movement made it easy for me to use my movement to line him up in my crosshair. Especially when the other players movement is simple. To take out the engineer, I'm using my body movement to not only to dodge, but also to help line up my shots. So for instance in my 4k on lakeside in my video seconds in if it doesn't work.) When I speak of tracking, this also takes into account movement. I can only speak from a perspective of hitscan, but I think tracking is the most important. Thanks to Klanana for our community banner!
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